I realize this is the the norm for gacha games, but it still seems weird to me that character playability/party composition is entirely disconnected from any narrative continuity. Recruiting members of the enemy faction in order to defeat the enemy faction can be rationalized as defection, but Tsaritsa is ostensibly the leader of said faction. Other games *cough*GFL*cough* even have playable characters that are canonically dead.
Also is it my imagination, or is her left hand subtly tugging on her dress in order to pull it tight iaound her ass?
I realize this is the the norm for gacha games, but it still seems weird to me that character playability/party composition is entirely disconnected from any narrative continuity. Recruiting members of the enemy faction in order to defeat the enemy faction can be rationalized as defection, but Tsaritsa is ostensibly the leader of said faction. Other games *cough*GFL*cough* even have playable characters that are canonically dead.
Also is it my imagination, or is her left hand subtly tugging on her dress in order to pull it tight iaound her ass?
Most gacha games treat your party composition or gacha character as 'non-story element'. You can bring the same unit facing the boss version of itself, talk to that unit using the same character, or as you've mentioned, bringing character that is canonically dead or virtually anything in that line. In most cases the game is set to recognize the active character as the protagonist.
Some smaller number of those gacha games has 'only x character can get special interaction with y object', which partly acknowledge that character being in your party.
Most gacha games treat your party composition or gacha character as 'non-story element'. You can bring the same unit facing the boss version of itself, talk to that unit using the same character, or as you've mentioned, bringing character that is canonically dead or virtually anything in that line. In most cases the game is set to recognize the active character as the protagonist.
Some smaller number of those gacha games has 'only x character can get special interaction with y object', which partly acknowledge that character being in your party.
To add to this, Nikke would be super hard or downright impossible if they forced "Canon" party members only for it's story considering most of the chapters would be your Vanilla A rank squad you started off with the tutorial. Unless they purposely made the story mode easier (which to be fair, they did add but that was like 2 years later after launch).
It would be funny if GFL1 also enforced canon squads only since a lot of those squads basically have no synergy with itself.
I realize this is the the norm for gacha games, but it still seems weird to me that character playability/party composition is entirely disconnected from any narrative continuity. Recruiting members of the enemy faction in order to defeat the enemy faction can be rationalized as defection, but Tsaritsa is ostensibly the leader of said faction. Other games *cough*GFL*cough* even have playable characters that are canonically dead.
Also is it my imagination, or is her left hand subtly tugging on her dress in order to pull it tight iaound her ass?
It's entirely possible that by the time Tsaritsa becomes playable, the Fatui will be defunct as a faction.
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