Now, that's heart-breaking. Will that actually happen? Seems like there's a similar story with FGO coming from this artist.
It can happen to any online games.
Tbh, KC is pretty strong despite its nearing its 5th year, you can say a online game do well for surviving 3 years period.
Now actually, it can reversed, what do online games offer us to keep playing them? I know I'm not playing KC just to be trolled by RNG..(E7H summer 2017 nightmare's flashback)
It's difficult to imagine another ship girl game dethroning Kantai Collection at this point if for no other reason than sheer momentum. That said, I have no idea how these imitations play, though I'd presume them to be more or less carbon copies of KanColle.
If one of these competitors improved upon the formula's gameplay by actually including any then it might prove a possible threat. So long as they're all the same basic time wasting RNG-based waifu-simulator then they're unlikely to make a significant dent in KanColle's popularity anytime soon.
A pity, really, as with a cast as vast and varied as Kantai Collection there's so much more that could be done.
A pity, really, as with a cast as vast and varied as Kantai Collection there's so much more that could be done.
KanColle is slated to enter "Phase II" in Spring 2018, and it will include moving out the game from Flash and getting it into HTML5 platform. With this move, I think the dev still believe that there's something to be done with the game.
KanColle is slated to enter "Phase II" in Spring 2018, and it will include moving out the game from Flash and getting it into HTML5 platform. With this move, I think the dev still believe that there's something to be done with the game.
I just wish there would be a "Phase III" where KanColle Arcade and the web game meet each other in the way Dead of Alive Xtreme Venus Vacation is doing right now... unless that's what "Phase II" will be for. I mean, 3D games through a web browser is possible now right?
Tbh, KC is pretty strong despite its nearing its 5th year, you can say a online game do well for surviving 3 years period.
Now actually, it can reversed, what do online games offer us to keep playing them? I know I'm not playing KC just to be trolled by RNG..(E7H summer 2017 nightmare's flashback)
In fact when I said that, I was more thinking like players changing to something else and forget KanColle while it is still pretty active.
Of course I'm aware that any online game will die as time passes, just a matter of time.
Tbh, KC is pretty strong despite its nearing its 5th year, you can say a online game do well for surviving 3 years period.
Now actually, it can reversed, what do online games offer us to keep playing them? I know I'm not playing KC just to be trolled by RNG..(E7H summer 2017 nightmare's flashback)
I myself continue to play KanColle because of the fandom. Not many titles can have such active fandom like this one where they continuously making new stuff, based on history, on devs revelation, gameplay or anything. To my own account, I only see Touhou being the one to have achieved that. And it lasted for much longer than KanColle despite rarely updates (only at events happen like, 4 or 5 times a year).
I myself continue to play KanColle because of the fandom. Not many titles can have such active fandom like this one where they continuously making new stuff, based on history, on devs revelation, gameplay or anything. To my own account, I only see Touhou being the one to have achieved that. And it lasted for much longer than KanColle despite rarely updates (only at events happen like, 4 or 5 times a year).
Second this, IMO KC fandom and Love Live fandom is quite active. Tbh, wasn't KC's exploded popularity because of a tweet? tbh, if there wasn't any forum during events I maybe left KC long time ago.
I don't follow touhou like it was before (many of my fave artist didn't do TH works anymore), but Touhou however IMO will the number one, seeing many as after a decade, many artist still do Touhou.
I agree, some mainly in KC think that Azur Lane is another KanColle copy despite it is different in too many ways.
It is a KanColle copy in its conception. It's like you can't have a monster catcher game without having it be called a Pokemon ripoff, even if your monster catcher game is a MOBA or FPS or whatever.
Though the fact that it is different in execution may very well also be why it could go beyond KanColle, who also had its formula copied by other million waifu/husbando collection games starring whatever personification of whatever. Think of it like a child surpassing the parent.
Azur Lane takes some cues from Girls-Fronline as well heck the "my room" thing was copied if inspired from the imas mobile games but I will not be nipicky about anything
It is a KanColle copy in its conception. It's like you can't have a monster catcher game without having it be called a Pokemon ripoff, even if your monster catcher game is a MOBA or FPS or whatever.
Though the fact that it is different in execution may very well also be why it could go beyond KanColle, who also had its formula copied by other million waifu/husbando collection games starring whatever personification of whatever. Think of it like a child surpassing the parent.
You know that the concept of personifying ships date way back? Even people say it is "KanColle" copy because of the "Shipgirls fighting yadadada" it is obvious that there a wide difference between this 2.
You know that the concept of personifying ships date way back? Even people say it is "KanColle" copy because of the "Shipgirls fighting yadadada" it is obvious that there a wide difference between this 2.
anthropomorphization =/= moefication
Or are you saying Azur Lane happened in a vaccuum where some Chinese company happens to stumble upon the concept of "waifu ship girls" by complete accident and were not aware of 2 other already established major ship girl waifu collection games that were already massively popular and not because they saw easy money on the market by altering the formula for their own benefits?
It is a KanColle ripoff, no matter how good the result is or how you want to excuse it. Denying that just sounds like trying to say the invention of planes and spaceships are unrelated.
Or are you saying Azur Lane happened in a vaccuum where some Chinese company happens to stumble upon the concept of "waifu ship girls" by complete accident and were not aware of 2 other already established major ship girl waifu collection games that were already massively popular and not because they saw easy money on the market by altering the formula for their own benefits?
It is a KanColle ripoff, no matter how good the result is or how you want to excuse it. Denying that just sounds like trying to say the invention of planes and spaceships are unrelated.
Upotte! came before KanColle, and that's a series about guns turning into girls (albiet it wasn't a game), and the whole concept of "tankgirls" as fanart and such came well before anything like that. For that matter, even DMM itself already had a stable of "collect the personified whatevers" games before KanColle suddenly became a surprise hit for everyone involved, including a castle-collecting game, a flower-collecting game, and also a blatant Love Live! ripoff where you collect idols. Even saying KanColle invented the very specific niche of moe personifications of WW2 shipgirls is ludicrous. (Check the upload time - two years before KanColle existed.)
Azur Lane definitely did deliberately hop on a bandwagon, but the greater point is that so does everyone else. (Just look at the 8 billion WW2 FPS games that came out after Saving Private Ryan that told you to storm the beaches of Normandy, which then became every shooter around being modern after CoD4:MW came out...) KanColle was just DMM going through any of the various things they could get players to "catch 'em all" with, and WW2 warships happened to become wildly more popular than old Japanese castles or flowers by sheer fluke. Oh, yeah, and don't forget Aoki Hagane was just getting popular right before DMM decided to make KanColle... HMMMMMM....
The arguments in defense of Azur Lane isn't that it's not a "ripoff", but that people seem to be awfully selective about what ripoffs they tend to get mad about. Specifically, it seems to only occur when they ripoff something in a way they have some (in this case, totally unjustified) fear might overshadow the original material. (How many fucking Me-Too MMOs came along and died at the feet of World of Warcraft, or FPS games at the feet of Call of Duty, or the various books/movies/animes that tried to be Harry Potter?)
Also, I can't help but remember a similar outrage at KanColle because artists were defecting from Touhou's nigh-monopoly on Pixiv (and the two series have nearly nothing in common but that it has girls). Meanwhile, Touhou definitely took a hit, but it's still like #2, which is a Hell of a lot better than most franchises ever have a prayer of getting.
The scenario in this comic is overblown. I doubt too many people are going to quit KC because Azur Lane is "the same, but better". Nobody even heard about KC because its gameplay was somehow so amazing, these sorts of games rely upon franchise brand name almost exclusively just to get attention so they don't drown in obscurity. (The only other games like KanColle anyone has ever heard of are all games that piggyback on popular long-running franchises, like FGO or Fire Emblem: Heroes.) People join and stay with it because their webcomic waifu is in it, and it becomes some social event. Eventually that may well wear off when the game becomes too tedious and grindy, but that doesn't mean they're going to look for the exact same game (or a game with shooter elements) elsewhere. I don't see why people would suddenly leave in droves, unless there were some breakaway hit character the way that Shimakaze practically single-handedly sold the KC franchise. (And hey, if you want a game with a lot of waifus you recognize that involves bullet hell, I wonder if there might be a game focused upon some sort of giant cast of female characters shooting danmaku at one another set in the modern day, but using magic and references to history...)
Point is, yes, I know KanColle was never the pioneer of either "moefication" or "moe military" or even "moe navy". My point is both the reasons Azur Lane exist and grew so fast was exactly because KanColle came before it, is extremely popular, and is currently stagnating in its momentum.
Does that mean Azur Lane will take over KanColle? Does that mean one is better or the other? I don't know and honestly I don't care. I'm just saying anyone who says Azur Lane is even halfway "original" is just acting deliberately ignorant for the sake of the bliss it brings them.
Someone invented bread first, then someone else took that idea and make hamburger and cake and pizza and whatever. I don't understand why people are so triggered when they are told that something they like was derived from something else.
This is the era where everyone and everything is trying to cram as many moes and bishies down your throat as possible. So yeah any game/anime/mangas/LNs that came out capitalizing on those waifuism/husbandoism aspect can hardly be called original or unique in the first place.
Some healthy amount of rivalry and competition can't hurt. I'm happy that Azur Lane girls, especially the western/allied girls, are getting more popular even in Japan.This brings some fresh air to the fandom and I see it as a chance for fan artists to get creative, as seen in the recently posted Houshou and Enterprise comic (though the idea in that is pretty basic). Perhaps Azur Lane's popularity might even cause Kantai to ease its caution in implementing foreign ships.I want my FoeYays, dammit.
Nope not happening......REAL ADMIRAL ANSWERS BOTH GAME CALLING!
While managing idol agencies, leading knights squad, saving history, running special ops, joining squid turf war, and harvesting monsters to extinction...
While managing idol agencies, leading knights squad, saving history, running special ops, joining squid turf war, and harvesting monsters to extinction...
don't forget leading skyfarers
Honestly I don't see AL toppling KC, now actually getting KC to improve shit, that I can see (and it's what I hope for) Part of AL's popularity is being strong in areas KC is weak in (events, gameplay, RNGness). The other part? rather eye catching if low-brow at times designs.
I'm not one to give up on things, though there's only so much time.
AL is more similar to Strike Witches than KC, they both fighting aliens (strangely the aliens machinery look same), both pretty much sexualized, magic involved on weapon mechanism, and they also has idol group counterpart (certain Azur Lane event and Luminous Witches) . while KC basically moefication of WWII Pacific theatre scenes fighting demonized ships to order reincarnating them to your base and their idol is just a personality arch type not a real idol group
Honestly I don't see AL toppling KC, now actually getting KC to improve shit, that I can see (and it's what I hope for) Part of AL's popularity is being strong in areas KC is weak in (events, gameplay, RNGness). The other part? rather eye catching if low-brow at times designs.
I'm not one to give up on things, though there's only so much time.
Unfortunately, that statement kinda aged like fine wine
nabusco said:
Guys calm down, at the end everything will be a ripoff of some sort, just depends on the context you are looking at it.
Agreed, though how it would surpass the original would vary
azurelorochi said:
anthropomorphization =/= moefication
Or are you saying Azur Lane happened in a vaccuum where some Chinese company happens to stumble upon the concept of "waifu ship girls" by complete accident and were not aware of 2 other already established major ship girl waifu collection games that were already massively popular and not because they saw easy money on the market by altering the formula for their own benefits?
It is a KanColle ripoff, no matter how good the result is or how you want to excuse it. Denying that just sounds like trying to say the invention of planes and spaceships are unrelated.
Then again, what supposedly failed KC was that it didn't expand globally. You would need to do multiple hurdles just to play game, let alone along time ago, a lottery for a slot occurred.
Then again, what supposedly failed KC was that it didn't expand globally. You would need to do multiple hurdles just to play game, let alone along time ago, a lottery for a slot occurred.
The main reason why KC withered away is because this is Tanaka's idea of "fun" gameplay.
And it somehow managed to get worse !!MORE FUN!! over time.
Azur Lane?I... I see...R'lyeh?
Apparently, it's a server name.Shoukaku-nee is here so even if Admiral-san isn't here anymore, the Naval Base will be fine.Emperor Zuul
Or Zul or even Zure....W-Well, if it's something that Admiral-san has decided, it can't be helped...Eh... Ah... I-It's nothing!!...Eh, me?Y-You don't don't have to worry about us....S-See, I'm totally fine....Yeah, take care.I have no right to stop you...Ahaha......Then don't make any troubles to the girls from there, got it?I'm not the kind who will do a tearful goodbye....Then since Admiral-san is going to take command over there, today will be the last time we see each other!?
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