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guro
scat
furry -rating:g

Artist

  • ? tristan jones 2

Copyrights

  • ? metroid 8.7k
  • ? ↳ metroid fusion 386

Characters

  • ? sa-x 65
  • ? samus aran 8.3k

General

  • ? 2girls 1.5M
  • ? against wall 20k
  • ? alien 13k
  • ? arm at side 67k
  • ? arm cannon 14k
  • ? armor 313k
  • ? assault visor 8.5k
  • ? doorway 9.4k
  • ? dripping 13k
  • ? full body 1.3M
  • ? fusion suit 107
  • ? glowing 141k
  • ? glowing eyes 63k
  • ? greyscale 709k
  • ? hallway 6.5k
  • ? hand on own arm 22k
  • ? hand up 578k
  • ? helmet 116k
  • ? hiding 6.0k
  • ? high contrast 5.0k
  • ? indoors 566k
  • ? monochrome 874k
  • ? multiple girls 2.2M
  • ? power armor 9.0k
  • ? power suit (metroid) 2.4k
  • ? robot 94k
  • ? science fiction 60k
  • ? shadow 167k
  • ? squatting 141k
  • ? standing 1.4M
  • ? varia suit 1.3k
  • ? water 297k
  • ? weapon 831k
  • ? wire 4.2k

Meta

  • ? bad id 1.5M
  • ? ↳ bad twitter id 259k
  • ? commentary 3.3M
  • ? commission 348k
  • ? english commentary 1.4M

Information

  • ID: 2865034
  • Uploader: kars41 »
  • Date: about 9 years ago
  • Approver: NWSiaCB »
  • Size: 161 KB .jpg (1253x889) »
  • Source: x.com/tyrannojones/status/911095711214665728 »
  • Rating: General
  • Score: 42
  • Favorites: 61
  • Status: Active

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Resized to 67% of original (view original)
samus aran and sa-x (metroid and 1 more) drawn by tristan_jones

Artist's commentary

  • Original
  • Annnnnd DONE!
    Metroid: Fusion commission.
    Samus in the Fusion suit stalked by SA-X.

  • Comments
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    Tessu
    about 9 years ago
    [hidden]

    As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.

    5 Reply
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    NWSiaCB
    about 9 years ago
    [hidden]

    Tessu said:

    As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.

    Except it's not very active. In fact, I felt pretty darn secure in the knowledge that it was a bunch of setpiece encounters with obvious escape routes, which wouldn't even repeat if I just turned right back around and went back the way I came, then back into the same room again. (They even lock the doors when you're supposed to be "hiding" so that you can't screw up the "sit and hide while this walks overhead" parts.)

    -8 Reply
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