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Artist

  • ? wallace pires 174

Copyrights

  • ? the legend of zelda 39k
  • ? ↳ the legend of zelda: ocarina of time 5.3k

Characters

  • ? ganondorf 1.6k
  • ? link 21k
  • ? ↳ young link 1.9k

General

  • ? 2boys 484k
  • ? artist name 647k
  • ? blonde hair 2.2M
  • ? blue eyes 2.5M
  • ? bottle 103k
  • ? bug 102k
  • ? evil smile 23k
  • ? gerudo 1.8k
  • ? green hat 43k
  • ? green shirt 59k
  • ? hat 1.7M
  • ? holding 2.3M
  • ? holding bottle 33k
  • ? male focus 1.2M
  • ? multiple boys 720k
  • ? nostrils 8.1k
  • ? open mouth 3.6M
  • ? pointy ears 621k
  • ? red background 99k
  • ? red hair 754k
  • ? scared 22k
  • ? shirt 3.0M
  • ? smile 4.3M
  • ? sweat 794k
  • ? twitter username 450k

Meta

  • ? highres 8.4M

Information

  • ID: 12370518
  • Uploader: staxu »
  • Date: 20 days ago
  • Size: 306 KB .jpg (1080x1275) »
  • Source: x.com/h_wallacepires/status/2109424663658975458 »
  • Rating: Sensitive
  • Score: 4
  • Favorites: 5
  • Status: Deleted

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This post was deleted for the following reason:

Unapproved in three days (17 days ago)

It has been reviewed by 26 approvers. 2 believe it has poor quality.

Resized to 78% of original (view original)
link, young link, and ganondorf (the legend of zelda and 1 more) drawn by wallace_pires
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  • Comments
  • Schaloper
    20 days ago
    [hidden]

    For context, a speedrunner name ZFG found a glitch where releasing bugs from a bottle just as the bullet from the slingshot hit Ganondorf somehow act as though Ganondorf was hit by a Light Arrow.

    Yeah, I dunno how that works either. N64 Ocarina of Time is infamously buggy in specific ways.

    As for the art itself, I'm more interested in the deep, deep nostrils..

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    Rathurue
    19 days ago
    [hidden]

    Schaloper said in comment #2638537:

    For context, a speedrunner name ZFG found a glitch where releasing bugs from a bottle just as the bullet from the slingshot hit Ganondorf somehow act as though Ganondorf was hit by a Light Arrow.

    Yeah, I dunno how that works either. N64 Ocarina of Time is infamously buggy in specific ways.

    As for the art itself, I'm more interested in the deep, deep nostrils..

    Old games are notoriously famous for having memory bugs due to lower allocated RAM back then. Based on that bug description, the exact actions taken probably manipulated the read code so the game 'recognized' the slingshot hit as Light Arrow instead, just like how you can change the item on your 6th slot into Masterball in the original RGBY pokemon or encounter Mew on the sea route just above Cinnabar island.

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