For context, a speedrunner name ZFG found a glitch where releasing bugs from a bottle just as the bullet from the slingshot hit Ganondorf somehow act as though Ganondorf was hit by a Light Arrow.
Yeah, I dunno how that works either. N64 Ocarina of Time is infamously buggy in specific ways.
As for the art itself, I'm more interested in the deep, deep nostrils..
For context, a speedrunner name ZFG found a glitch where releasing bugs from a bottle just as the bullet from the slingshot hit Ganondorf somehow act as though Ganondorf was hit by a Light Arrow.
Yeah, I dunno how that works either. N64 Ocarina of Time is infamously buggy in specific ways.
As for the art itself, I'm more interested in the deep, deep nostrils..
Old games are notoriously famous for having memory bugs due to lower allocated RAM back then. Based on that bug description, the exact actions taken probably manipulated the read code so the game 'recognized' the slingshot hit as Light Arrow instead, just like how you can change the item on your 6th slot into Masterball in the original RGBY pokemon or encounter Mew on the sea route just above Cinnabar island.
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