Artist's commentary
Eve Online - Upwell Engineering Complexes - Viz Dev
This was the really early, and most vital work i did on the Engineering Complexes for Eve.
I knew from the start that we'd be limited with polygons and tiling textures, so we'd have to rely on a mix of large, basic shapes and use geometry to break up texture repetition. I was also stumped for quite a while how to create something that looked like a factory in space - there was no real life equivalent to anything on this scale. Early viz dev mostly consisted of messing around with a kitbash kit Pavel Savchuk had created for the Citadel structures, and finding elements and shapes i liked that could be incorporated later, rather than trying to go for any initial actual design shapes, which is the opposite of how i usually approach things.
This was a lot like photography really, i was generating tons of weird looking things and then just exploring them for cool shots to recreate later when i had a better understanding of the design i wanted.

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