Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
100 pulls now gives you a 50% chance to get the featured 3-star character. If you lose the 50/50, you are guaranteed the featured character at 200 pulls. The issue is that pity resets to 0 once you get any of the featured characters from any other bannerthe featured character from the banner. So if you got the student at 190 pulls, you cannot use the 190 pulls to spark another character because it gets set to 0. This change is only good for pulling a single character from a banner, but it is very bad if you want to pull multiple characters in a banner.
TL;DR:
Edit:The recent announcement makes things more clear. Edited to fix a mistake. You also get limited 10-pull tickets after 70, 130, 150, 170, 270, 350, and 370 pulls. So you only need to spend 160 pulls to guarantee the featured student instead of 200. Someone smarter than me needs to do some maths to see if this system is still worse.
Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
100 pulls now gives you a 50% chance to get the featured 3-star character. If you lose the 50/50, you are guaranteed the featured character at 200 pulls. The issue is that pity resets to 0 once you get any of the featured characters from any other banner. So if you got the student at 190 pulls, you cannot use the 190 pulls to spark another character because it gets set to 0. This change is only good for pulling a single character from a banner, but it is very bad if you want to pull multiple characters in a banner.
TL;DR:
I don’t play Blue Archive, so it took me a bit to understand. Closest approximation I personally have is the spark system from Fire Emblem Heroes. So yeah, I can totally get how frustrating it would be having your spark points set back to 0 if you get a featured character via pure luck.
Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
100 pulls now gives you a 50% chance to get the featured 3-star character. If you lose the 50/50, you are guaranteed the featured character at 200 pulls. The issue is that pity resets to 0 once you get any of the featured characters from any other banner. So if you got the student at 190 pulls, you cannot use the 190 pulls to spark another character because it gets set to 0. This change is only good for pulling a single character from a banner, but it is very bad if you want to pull multiple characters in a banner.
TL;DR:
I will have utmost respect to the BA community if they keep showing spine here instead of reverting to total gooners after one week again. Which is happening already. Nevermind.
Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
100 pulls now gives you a 50% chance to get the featured 3-star character. If you lose the 50/50, you are guaranteed the featured character at 200 pulls. The issue is that pity resets to 0 once you get any of the featured characters from any other banner. So if you got the student at 190 pulls, you cannot use the 190 pulls to spark another character because it gets set to 0. This change is only good for pulling a single character from a banner, but it is very bad if you want to pull multiple characters in a banner.
Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
TL;DR:
Oh, fucking lovely. Just when I started to get back into the game again.
I remember when Umamusume's global server first opened, I wished its gacha was more like BA's. They've since raised its regular Carat (Pyroxene) rewards, and given you the ability to grind for character's Star Pieces (Eleph). All they have to do now is merge more banners together so they have a shared pity system and we'll have gone full-circle.
Context: Blue Archive used to have a 200-pull spark system, but it is now changed to a Hoyo-style 50/50 pity system.
100 pulls now gives you a 50% chance to get the featured 3-star character. If you lose the 50/50, you are guaranteed the featured character at 200 pulls. The issue is that pity resets to 0 once you get any of the featured characters from any other banner. So if you got the student at 190 pulls, you cannot use the 190 pulls to spark another character because it gets set to 0. This change is only good for pulling a single character from a banner, but it is very bad if you want to pull multiple characters in a banner.
TL;DR:
Ouch, that is just plain disgusting. Makes me glad that at least SD Gundam G Gen Eternal has a relatively forgiving gacha system (guaranteed a UR unit/supporter at 100 rolls for new banners, with the ability to manually select one of the featured units for 200 points or the supporter for 300).
So from what I understand now, if you have a shitty luck, guess what they are giving you more pulls and if you ran of those pulls you can still buy more pulls. The thing I liked about Blue Archive is that it allows you to plan your resources for the next banners you wanted to pull rather than gambling your way through, this new system really encourage gambling addiction. They aren't just being greedy, the wanted to monetized from others' greed as well.
So from what I understand now, if you have a shitty luck, guess what they are giving you more pulls and if you ran of those pulls you can still buy more pulls. The thing I liked about Blue Archive is that it allows you to plan your resources for the next banners you wanted to pull rather than gambling your way through, this new system really encourage gambling addiction. They aren't just being greedy, the wanted to monetized from others' greed as well.
Isn't the new system better mathmatically speaking, at least for F2P? Does it also apply to whales?
Isn't the new system better mathmatically speaking, at least for F2P? Does it also apply to whales?
I'm still speculating until we actually get a video that shows how the mechanics work, from what I believe is that it may detrimental for players that wanted to maxed out some of the characters during their banners, players usually do that during fest whenever they already got their fest unit, they would still attempt to finish the 200 spark in able to obtain a dup that they can use to enhance the character. This mechanic pretty much discourage that and would rely on heavily on luck if they wanted to max out that character from the banner.
Isn't the new system better mathmatically speaking, at least for F2P? Does it also apply to whales?
It's marginally better mathematically, and only under the assumption that you aim for a single character and stop as soon as you get a single copy of that character.
But BA always releases new characters in pairs, and that's not accounting for reruns. The spark system allowed you to get one character in 200 pulls or less, and then either spark another copy or spark one of the other rated up characters.
The new system doesn't allow you to do either of these things, and significantly increases the odds of going over 200 pulls if you're aiming for more than one character. The worst case scenario for the spark system is having to spark both new characters, but that would mean you went dry in 400 pulls, which almost never happens. More realistically, you get one character somewhere in 100-300 pulls, and then you spark the other character. And that's assuming your luck is on the lower end, and you fail the 75% chance to get a banner character in 200 pulls.
The new system forces you to gamble on two 50/50 chances if you want both characters in the same 200 pulls that previously would have almost guaranteed both. Before, if it took you 190 pulls to get one character, you only need 10 more pulls for the second character. Now, if you get screwed and get one character at 190, the second character is going to take 100-200 more pulls unless you get extremely lucky, totaling nearly twice as many pulls in an otherwise identical scenario.
The new system doesn't help F2P at all. The only people it benefits are people that have no impulse control and roll on every banner. If you save and plan your rolls, this system doesn't help you at all.
It's marginally better mathematically, and only under the assumption that you aim for a single character and stop as soon as you get a single copy of that character.
But BA always releases new characters in pairs, and that's not accounting for reruns. The spark system allowed you to get one character in 200 pulls or less, and then either spark another copy or spark one of the other rated up characters.
The new system doesn't allow you to do either of these things, and significantly increases the odds of going over 200 pulls if you're aiming for more than one character. The worst case scenario for the spark system is having to spark both new characters, but that would mean you went dry in 400 pulls, which almost never happens. More realistically, you get one character somewhere in 100-300 pulls, and then you spark the other character. And that's assuming your luck is on the lower end, and you fail the 75% chance to get a banner character in 200 pulls.
The new system forces you to gamble on two 50/50 chances if you want both characters in the same 200 pulls that previously would have almost guaranteed both. Before, if it took you 190 pulls to get one character, you only need 10 more pulls for the second character. Now, if you get screwed and get one character at 190, the second character is going to take 100-200 more pulls unless you get extremely lucky, totaling nearly twice as many pulls in an otherwise identical scenario.
The new system doesn't help F2P at all. The only people it benefits are people that have no impulse control and roll on every banner. If you save and plan your rolls, this system doesn't help you at all.
Haven't they adjusted something down to 160? What about that?
The simplification from Nexon's official statement.
I'm just gonna have to fucking guess what you mean, because it seems like you don't actually know anything about what's going on so I don't know why you're even commenting on it.
They didn't "adjust" anything down. Everything is exactly the same, except now there's no Spark and you have a 50/50 chance to get the banner character at 100 pulls and 100% chance to get them at 200 pulls.
Something they're doing, and this is what I assume you're referring to, is a milestone system that gives you materials after doing a certain number of pulls, which includes 10-pull tickets. These tickets effectively "refund" some of your pulls, so 200 pulls is really 160 pulls, and 400 pulls is really 320 pulls.
This sounds cool, but it's a one-time thing. They're only doing that for this event. So it doesn't matter.
I'm just gonna have to fucking guess what you mean, because it seems like you don't actually know anything about what's going on so I don't know why you're even commenting on it.
They didn't "adjust" anything down. Everything is exactly the same, except now there's no Spark and you have a 50/50 chance to get the banner character at 100 pulls and 100% chance to get them at 200 pulls.
Something they're doing, and this is what I assume you're referring to, is a milestone system that gives you materials after doing a certain number of pulls, which includes 10-pull tickets. These tickets effectively "refund" some of your pulls, so 200 pulls is really 160 pulls, and 400 pulls is really 320 pulls.
This sounds cool, but it's a one-time thing. They're only doing that for this event. So it doesn't matter.
No need to be aggressive. I only want you to share all the information there is.
No need to be aggressive. I only want you to share all the information there is.
You should at least have the idea now how much frustration this brings to us F2P players that we have to plan our pulls every time something is announced in JP. We already know how to manage the previous system and now they are introducing another headache. Its like trying to touch something that is already working fine and decided to make it really bad.
The sheer redundancy of the change is what’s killing me. No one expected, asked, or even wanted this change. You can’t expect taking a sledgehammer to your perfectly functional gacha system wouldn’t generate severe backlash.
I really hope the collective fanbase grows a spine at least and doesn’t let Nexon walk over them with this. Wishful thinking, honestly.
The sheer redundancy of the change is what’s killing me. No one expected, asked, or even wanted this change. You can’t expect taking a sledgehammer to your perfectly functional gacha system wouldn’t generate severe backlash.
I really hope the collective fanbase grows a spine at least and doesn’t let Nexon walk over them with this. Wishful thinking, honestly.
Someone did want this change, though.
Nexon. Changing a system everyone has had 5 years to grow accustomed to only makes sense if it benefits Nexon. The only players it really benefits are the gambling addicts that always complained because they couldn't just toss pyros at every banner like they do in the 20 other gachas they play because they have no impulse control, because the spark didn't carry over. It's a net negative for everyone else, even if it technically, on paper, saves pyros.
If they wanted to help players like they claimed, making spark points persist between banners was literally all they needed to do. The fact they didn’t just do that, and instead elected to make what was an otherwise very simple system way more convoluted than even the way Mihoyo does it should be all the proof anyone needs to realise that nothing about this system was designed to benefit players.
TL;DR: The new system is better for F2P players who only want 1 copy of as many characters as possible, but it will make leaderboard and high score chasing in pvp and raids insanely P2W.
Someone did the math on Reddit. The new system is objectively better for F2P players. You can hate the 50/50 as much as you want, it significantly reduces the expected number of pulls for a character. On top of that, the milestone payback system that gives you 80 limited free pulls for your first 400 pulls reduces this number even more. Even in the absolute worst-case scenario, pulling for 2 characters will cost you 38 400 pyrox instead of 48 000 with the current system.
Now there's IS a trade off for that: this new system is only better IF you only aim for a single copy of a character. If you want multiple copies of the same character, then the pity reset will be your worst nightmare. Sparking an early won't mean anything anymore because of that. But the only people that will get affected by this change are the ones that chase high scores in raids and the pvp leaderboard, where characters need to be minimum at UE40 and above to be usable. The new system will make leaderboard and high score chasing insanely P2W.
TL;DR: The new system is better for F2P players who only want 1 copy of as many characters as possible, but it will make leaderboard and high score chasing in pvp and raids insanely P2W.
Someone did the math on Reddit. The new system is objectively better for F2P players. You can hate the 50/50 as much as you want, it significantly reduces the expected number of pulls for a character. On top of that, the milestone payback system that gives you 80 limited free pulls for your first 400 pulls reduces this number even more. Even in the absolute worst-case scenario, pulling for 2 characters will cost you 38 400 pyrox instead of 48 000 with the current system.
Now there's IS a trade off for that: this new system is only better IF you only aim for a single copy of a character. If you want multiple copies of the same character, then the pity reset will be your worst nightmare. Sparking an early won't mean anything anymore because of that. But the only people that will get affected by this change are the ones that chase high scores in raids and the pvp leaderboard, where characters need to be minimum at UE40 and above to be usable. The new system will make leaderboard and high score chasing insanely P2W.
Can't you use the pink-crystals-whose-name-escapes-me to get more copies of the same character? Though I guess you'd need to roll more for those regardless. eta: I forgot that you can't use those to get a new characters either.
Also that reddit post points to the bigger reason why everything is on fire is because Nexon/Yostar is just bad with PR which is even more typical than their greed really.
Can't you use the pink-crystals-whose-name-escapes-me to get more copies of the same character? Though I guess you'd need to roll more for those regardless. eta: I forgot that you can't use those to get a new characters either.
Also that reddit post points to the bigger reason why everything is on fire is because Nexon/Yostar is just bad with PR which is even more typical than their greed really.
You mean elephs, as far as I know, to be able to bypass the rolling for upgrades, players can buy specific limited elephs from the in-game store.
Can't you use the pink-crystals-whose-name-escapes-me to get more copies of the same character? Though I guess you'd need to roll more for those regardless. eta: I forgot that you can't use those to get a new characters either.
Also that reddit post points to the bigger reason why everything is on fire is because Nexon/Yostar is just bad with PR which is even more typical than their greed really.
You can buy a character's elephs with eligmas (unnamed elephs), but you need thousands of those to max out a character. You can only get eligmas when you pull (1/10/50 per 1*/2*/3* characters) or in event shops (100 per events). If you want to max out all meta characters you need to pull for dupes as it gives you 100 elephs of that specific character.
I haven't had a chance to look into it myself since I just woke up, but I've heard the Japanese are not enjoying the new system as much as they were coping they would, lol
Yep, Blue Archive is definitely screwed. This gives massive EA energy.
For context, that's a pop up ad that appears as soon as you acquire a featured banner character, pointing you to a character shard pack that's only available for 3 days. Which they added because they removed the Spark feature that you most likely would have used to get almost exactly what the pack is offering.
It was already, but it becomes obvious why they removed the spark system.
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