Out of all the versions of this meme, this is the only time I can legit see that character in question doing exactly that. Maybe not Jogo but I still could definitely see him doing that.
@Jemnite Apologies for the ๐. A few reasons that led me to refrain from posting it previously when I saw it as part of an official post. They do not look like human mistakes. With regards to the gun, I find it hard to believe an official/colabing artist wouldn't be provided enough reference material to avoid these issues. Here's the literal second google images result for the M200 (a better version of the first result, both from CheyTac's official website): asset #44199234
First off the gun is mirrored. The ejection port should be on the right side. This is a pretty easy mistake though, and not indicative of AI on its own. So: Also note the extremely messed up side bipod?? What's that doing. It's just so wrong. Bafflingly so. I don't see how any human would do that based on any image of an M200. And adding some poorly defined melty rails in front of it and on the bottom in front of the carry handle is a choice. The carry handle itself is also very melty especially on the back inner edge. The receiver area also has plenty of mistakes, and there's no bolt. If this was a left handed M200 (which doesn't seem to officially exist and she's right handed in all other official art anyways) it'd be visible, and if it was a right handed one (inconsistent with what's shown) we'd still be able to see it a little. The top rail is incorrectly not raised, melty, and the scope melts into it. The scope is incorrect, bent, and generally messed up in weird ways. The stock is weird, the tube (singular) doesn't connect where they (plural) should and where they are poorly shown on the receiver, and it is generally a little messy. No other official art of her suffers from such issues.
Then there's issues with Cheyanne herself. A lot of the drawing just has inconsistent quality. See the ahoge vs the rest of her hair. The eyes compared to each other. Changes in line quality and technique around her legs, knees, and feet in particular, and comparing them to the rest of her. It changes in ways that don't make sense with typical art methods. The left and right feet and shoes feel like they were drawn by completely different people. There's also some weirdness going on with the hair ribbon, the choker and dress straps and their interaction with her sidelocks and ponytail, the AI-like nonsense on the folds of the bottom edge of dress, and the way the layers of the dress melt together and loop nonsensically in places. Her hands are also pretty strange, her right thumb in particular.
The background is likely 3d models with some filters.
Frankly I think the appeal reason is unjustified and downplays a lot. The gun anatomy is bad in nonhuman ways, isn't the only problem, and each post must be judged on its own. Just because this artist hasn't had AI artifacts pointed out in the past doesn't mean they're immune. This piece has a ton of issues that just aren't present in their prior work that I've looked at. I spoke with Sam who said he isn't really a gun knower approved it based on the opinion of another, who I assert was incorrect and made a hasty judgement in that conversation. If the other approver truly thought it was fine they could've approved it either on flag or appeal. Also MICA is not above using AI in some of their assets unfortunately, so it being official isn't a defense.
I'm really not a fan of the reasoning for tagging this as AI-assisted. It's reasonable that we ask questions when the line between "gen-AI tells" and artist idiosyncrasies can appear blurred, but it's nothing more than one-off conjecture especially when dealing with a very established artist. True art doesn't beg to be 'correct', even if it means fucking up firearm mechanics or appearing incongruous with itself. For example, you cite the eyes 'compared' to each other, but one half of her body is in the light and the other in the dark. Re:"the gun anatomy isn't bad in nonhuman ways", I do believe the average firearm otaku would beg to differ. This stuff happens. I find that side bipod egregiously hilarious but boy have I seen worse pre-2022.
Incidentally, the style consistency in this image is rather high as similar brushstrokes and color choices exist between her shoes, dress, hair, gun, etc.
@MyPatronusIsAFrog please spend at least some time looking at what you're uploading. Millsage (bang dream!) is in the translated tags, which would've told you who this character their corresponding copyright are.
For context, a speedrunner name ZFG found a glitch where releasing bugs from a bottle just as the bullet from the slingshot hit Ganondorf somehow act as though Ganondorf was hit by a Light Arrow.
Yeah, I dunno how that works either. N64 Ocarina of Time is infamously buggy in specific ways.
As for the art itself, I'm more interested in the deep, deep nostrils..
For context, a speedrunner name ZFG found a glitch where releasing bugs from a bottle just as the bullet from the slingshot hit Ganondorf somehow act as though Ganondorf was hit by a Light Arrow.
Yeah, I dunno how that works either. N64 Ocarina of Time is infamously buggy in specific ways.
As for the art itself, I'm more interested in the deep, deep nostrils..
Old games are notoriously famous for having memory bugs due to lower allocated RAM back then. Based on that bug description, the exact actions taken probably manipulated the read code so the game 'recognized' the slingshot hit as Light Arrow instead, just like how you can change the item on your 6th slot into Masterball in the original RGBY pokemon or encounter Mew on the sea route just above Cinnabar island.
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